# TicksPerSecond(uint, uint)

> Constructor that builds a rational TicksPerSecond. The fraction is immediately reduced.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.IntegerTime](/engine/6000.3/script-reference/unity/integertime.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public TicksPerSecond(uint num, uint den = 1)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The numerator.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The denominator.
