# DidSyncRunningJobs

> Indicates that the job system waited for at least one job to finish.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Collections.LowLevel.Unsafe](/engine/6000.3/script-reference/unity/collections/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DidSyncRunningJobs = 1
```
