# GetTempUnsafePtrSliceHandle()

> Gets a single shared AtomicSafetyHandle.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections.LowLevel.Unsafe](/engine/6000.3/script-reference/unity/collections/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static AtomicSafetyHandle GetTempUnsafePtrSliceHandle()
```

### Returns

| Type                                                                                                          | Description                  |
| ------------------------------------------------------------------------------------------------------------- | ---------------------------- |
| [AtomicSafetyHandle](/engine/6000.3/script-reference/unity/collections/lowlevel/unsafe/atomicsafetyhandle.md) | A shared AtomicSafetyHandle. |

### Remarks

For example, a shared AtomicSafetyHandle might be shared with a NativeSlice that points to stack memory.

The shared AtomicSafetyHandle is never disposed, and you can't use it in a job.
