# CheckReadAndThrow(AtomicSafetyHandle)

> Check whether the referenced native container can be read from.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections.LowLevel.Unsafe](/engine/6000.3/script-reference/unity/collections/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
public static void CheckReadAndThrow(AtomicSafetyHandle handle)
```

### Parameters

**** (\[AtomicSafetyHandle]\(/engine/6000.3/script-reference/unity/collections/lowlevel/unsafe/atomicsafetyhandle)): The AtomicSafetyHandle to check.

### Remarks

Throws an exception if the AtomicSafetyHandle is already destroyed, or a job is currently writing to the data.
