# Scene Template project settings reference

> Configure project-level settings that control default behavior for scene templates.

To access the scene template project settings, go to **Edit** > Editor and choose **Scene Template** from the category list.


**The Scene Template section of the Project settings window.:**
![](/api/media?file=/engine/6000.3/media/images/scene-template-settings.png)

## New Scene Menu settings

The **New Scene Menu** setting (A) controls what happens when you create a new scene from the File menu: (**File** > **New Scene**) or using the **Ctrl+N** (macOS: **Cmd+N**) shortcut.

| **Option**           | **Description**                                                                                                    |
| -------------------- | ------------------------------------------------------------------------------------------------------------------ |
| **New Scene Dialog** | Opens the New Scene dialog.                                                                                        |
| **Built-in Scene**   | Creates a new scene without opening the New Scene dialog. The new scene is a copy of the Project's Basic template. |

## Default Types settings

The **Default Types** settings control whether Unity clones specific types of asset by default when it creates a new scene from a scene template.

To make Unity clone a specific type of asset by default, enable the **Clone** option (B) for that asset type in the list.

To make Unity reference a specific type of asset by default, disable the **Clone** option (B) for that asset type in the list.

To set the default clone/reference behavior for asset types that don't appear in the list, enable/disable the **Clone** option for **All Other Types** (C).

To remove an asset type from the list, click the **Remove** button (D).

To add an asset type to the list, do the following:

* Select **Add Type** (E).
* Enter a specific asset type or select a type from the list.

To revert to Unity's default asset type list and settings, click the **Reset Defaults** button (F).

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