# Editing scene templates

> Modify scene template properties and configure which assets to clone or reference when creating new scenes.

To edit a scene template, select it in the [Project window](https://docs.unity3d.com/Manual/ProjectView.html), then open it in an [Inspector window](https://docs.unity3d.com/Manual/UsingTheInspector.html).

> **Note:**
>
> When you first create an [empty scene template](/engine/6000.3/manual/working-with-scenes/scene-templates/creating.md#creating-an-empty-scene-template), you must edit its properties to associate it with a scene before you can use it. Templates that you create from the active scene, or an existing scene asset, have some properties set by default.


**The Inspector window displays the properties of a scene template asset.:**
![](/api/media?file=/engine/6000.3/media/images/scene-template-inspector.png)

The scene template Inspector has the following sections:

1. **[Details](#details)**: Specifies which scene the template uses, and contains the template description that appears in the New Scene dialog.
2. **[Thumbnail](#thumbnail)**: Provides options for creating a preview image for the template.
3. **[Scene Template Pipeline](#scene-template-pipeline)**: Specifies an optional custom script to run when Unity creates a new scene from the template.
4. **[Dependencies](#dependencies)**: Lists the template scene's dependencies, and specifies whether Unity clones them when it creates a new scene from the template.

### Details

Use the Details section to specify which scene to use for a template, and control how the template appears in the [New Scene dialog](/engine/6000.3/manual/working-with-scenes/creating-scenes.md#new-scene-dialog).


**The Details section of the scene template Inspector window.:**
![](/api/media?file=/engine/6000.3/media/images/scene-template-inspector-details.png)

| **Property:**               | **Description:**                                                                                                                                                                                                                        |
| --------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Template Scene**          | Specifies the scene to use as a template. This can be any scene in the Project.                                                                                                                                                         |
| **Title**                   | The template name. The name you enter here appears in the [New Scene dialog](/engine/6000.3/manual/working-with-scenes/creating-scenes.md#new-scene-dialog).                                                                            |
| **Description**             | The template description. The description you enter here appears in the [New Scene dialog](/engine/6000.3/manual/working-with-scenes/creating-scenes.md#new-scene-dialog).                                                              |
| **Pin in New Scene Dialog** | Controls whether this template is pinned in the [New Scene dialog](/engine/6000.3/manual/working-with-scenes/creating-scenes.md#new-scene-dialog).Pinned templates always appear at the top of the **Scene Templates in Project** list. |

### Thumbnail

The Thumbnail section contains options for creating a preview image for the template.


**The Thumbnail section of the scene template Inspector window.:**
![](/api/media?file=/engine/6000.3/media/images/scene-template-inspector-thumbnail.png)

| **Property:** | **Description:**                                                                                                                                                                                                                                         |
| ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Badge**     | Specifies a Texture asset to use as a badge thumbnail for this template. You can use any Texture asset in the project. Badge thumbnails are commonly used as a quick way to identify what type of scene this template relates to, for example: 2D or 3D. |
| **Preview**   | Specifies a texture to use as a preview thumbnail for this template. You can use any Texture asset in the project. The preview image appears in the New Scene dialog when selecting a scene template.                                                    |
| **Snapshot**  | Provides options for capturing a thumbnail image for this template. Select a **View** to take the snapshot from. The following options are available:**Main Camera****Game View**Click the **Take Snapshot** button to capture the selected **View**.    |

### Scene Template Pipeline

Use these properties to add a **Scene Template Pipeline** script to this template.


**The Inspector window displays the Scene Template Pipeline section of the properties for a scene template asset.:**
![](/api/media?file=/engine/6000.3/media/images/scene-template-inspector-pipeline.png)

A Scene Template Pipeline script lets you execute custom code when you create a new scene from the template. See [Customizing new scene creation](/engine/6000.3/manual/working-with-scenes/scene-templates/customizing-scene-instantiation.md).

### Dependencies

This section lists all of the template scene's **Dependencies**. You can specify whether or not to **Clone** each dependency when you [create a new scene from the template](/engine/6000.3/manual/working-with-scenes/scenes-working-with.md).

To search for a dependency by name, enter text in the search bar.

To sort the **Dependencies** list:

* Click the **Dependencies** heading to sort by the name of the dependency in alphabetical order.
* Click the **Type** heading to sort by the dependency Type.
* Click the **Clone** heading to sort by dependencies that are cloned and not cloned.


**The Inspector window displays the Dependencies section of the properties for a scene template asset.:**
![](/api/media?file=/engine/6000.3/media/images/Scene-template-inspector-dependencies.png)

For each dependency in the list, toggle the **Clone** option on to clone the dependency, or off to reference the dependency. When you clone a dependency, you create a copy. When you reference a dependency, all changes made to the original will affect the dependency.

When you create a new scene from the template, Unity checks whether the template scene has cloneable dependencies. If it does, Unity creates a folder with the same name as the new scene, and puts any cloned dependencies in that folder.

For more information about cloned and referenced dependencies, see [Templates and scene dependencies](/engine/6000.3/manual/working-with-scenes/scene-templates.md#templates-and-scene-dependencies).

To specify which types of asset Unity clones by default, edit the [Scene Template project settings](/engine/6000.3/manual/unity-editor/editor-settings-reference/comp-manager-group/scene-templates-settings.md).

***
