# Manage components and their values

> Add, remove, reorder, and edit component properties in the Inspector window.

The Editor window displays the components attached to a GameObject. You can add, remove, and rearrange components, and edit their values.

This section explains how to edit and manage component properties. To learn more about using components in a GameObject, refer to [Components](/engine/6000.3/manual/working-with-gameobjects/unity-components.md).

| Topic                                                                                                                                                          | Description                                                      |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| [Manage references](/engine/6000.3/manual/working-with-gameobjects/unity-components/inspector-manage-components/inspector-references.md)                       | Use a GameObject, a component, or an asset as a property.        |
| [Use the Advanced Object Picker](/engine/6000.3/manual/working-with-gameobjects/unity-components/inspector-manage-components/search-advanced-object-picker.md) | Learn about the Advanced Object Picker window for references.    |
| [Use numeric field expressions](/engine/6000.3/manual/working-with-gameobjects/unity-components/inspector-manage-components/inspector-numeric-fields.md)       | Use mathematical expressions to set numeric field values.        |
| [Use curves](/engine/6000.3/manual/working-with-gameobjects/unity-components/inspector-manage-components/inspector-curves.md)                                  | Edit and save curves.                                            |
| [Use arrays](/engine/6000.3/manual/working-with-gameobjects/unity-components/inspector-manage-components/inspector-array.md)                                   | Use arrays to store multiple values.                             |
| [Use bar sliders](/engine/6000.3/manual/working-with-gameobjects/unity-components/inspector-manage-components/inspector-bar-sliders.md)                        | Use bar sliders to divide a whole into parts.                    |
| [Select colors and color gradients](/engine/6000.3/manual/working-with-gameobjects/unity-components/inspector-manage-components/inspector-color-picker.md)     | Select colors and color gradients, and manage them in libraries. |

## Additional resources

* [Inspecting scripts](/engine/6000.3/manual/scripting/get-started/inspecting-scripts.md)
* [GameObjects](/engine/6000.3/manual/working-with-gameobjects.md)
* [Components](/engine/6000.3/manual/working-with-gameobjects/unity-components.md)
* [Prefabs](/engine/6000.3/manual/working-with-gameobjects/prefabs.md)
