# Particle System module component reference

> Reference for the property modules that define particle behavior and appearance.

The [Particle System](/engine/6000.3/manual/visual-effects/particle-systems/class-particle-system.md) component has a powerful set of properties that are organized into modules for ease of use. This section of the manual covers each of the modules in detail.

| **Topic**                                                                                                                                                                | **Description**                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Activate and access component modules](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/activate-access.md)                                | Activate component modules on a Particle System to access and change the properties of particles and emitters.                                                               |
| [Main module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-main-module.md)                                           | Explore properties on the Main module, to configure the initial state of new particles.                                                                                      |
| [Emission module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-emission-module.md)                                   | Explore properties on the Emission module, to configure the rate and timing of particle emissions.                                                                           |
| [Shape module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-shape-module.md)                                         | Explore properties on the Shape module, to configure the volume or surface that the Particle System uses to emit particles, and the direction of the start velocity.         |
| [Velocity over Lifetime module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-vel-over-life-module.md)                | Explore properties on the Velocity over Lifetime module, to configure particles that change velocity over time.                                                              |
| [Noise module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-noise-module.md)                                         | Explore properties on the Noise module, to configure the turbulence of particles as they move.                                                                               |
| [Limit Velocity over Lifetime module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-limit-vel-over-life-module.md)    | Explore properties on the Limit Velocity over Lifetime module, to configure particles that reduce in velocity over time.                                                     |
| [Inherit Velocity module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-inherit-velocity.md)                          | Explore properties on the Inherit Velocity module, to configure the velocity of particles from sub-emitters to match the velocity of the parent particle.                    |
| [Lifetime by Emitter Speed module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-lifetime-by-emitter-speed-module.md) | Explore properties on the Lifetime by Emitter Speed module, to configure the initial lifetime of each particle based on the speed of the emitter when the particle spawns.   |
| [Force over Lifetime module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-force-over-life-module.md)                 | Explore properties on the Force over Lifetime module, to configure simulated physics forces that affect the movement of particles over time.                                 |
| [Color over Lifetime module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-color-over-life-module.md)                 | Explore properties on the Color over Lifetime module, to configure particles that change color over time.                                                                    |
| [Color by Speed module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-color-by-speed-module.md)                       | Explore properties on the Color by Speed module, to configure particles that change color based on their speed.                                                              |
| [Size over Lifetime module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-size-over-life-module.md)                   | Explore properties on the Size over Lifetime module, to configure particles that change size over time.                                                                      |
| [Size by Speed module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-size-by-speed-module.md)                         | Explore properties on the Size by Speed module, to configure particles that change size based on their speed.                                                                |
| [Rotation over Lifetime module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-rot-over-life-module.md)                | Explore properties on the Rotation over Lifetime module, to configure particles that change rotation over time.                                                              |
| [Rotation by Speed module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-rot-by-speed-module.md)                      | Explore properties on the Rotation by Speed module, to configure particles that change rotation based on their speed.                                                        |
| [External Forces module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-ext-force-module.md)                           | Explore properties on the External Forces module, to configure the effect of external physics forces such as wind zones and force fields on particles emitted by the system. |
| [Collision module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-collision-module.md)                                 | Explore properties on the Collision module, to configure particle collisions.                                                                                                |
| [Triggers module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-triggers-module.md)                                   | Explore properties on the Triggers module, to configure particles that act as triggers.                                                                                      |
| [Sub Emitters module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-sub-emit-module.md)                               | Explore properties on the Sub Emitters module, to configure particles that emit other particles.                                                                             |
| [Texture Sheet Animation module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-tex-sheet-anim-module.md)              | Explore properties on the Texture Sheet Animation module, to configure particles that use a texture grid to create animation frames.                                         |
| [Lights module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-lights-module.md)                                       | Explore properties on the Lights module, to configure real-time lights on particles.                                                                                         |
| [Trails module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-trails-module.md)                                       | Explore properties on the Trails module, to configure trails on particles.                                                                                                   |
| [Custom Data module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-custom-data-module.md)                             | Explore properties in the Custom Data module, to configure custom data formats in the Editor to attach to particles.                                                         |
| [Renderer module reference](/engine/6000.3/manual/visual-effects/particle-systems/particle-system-modules/part-sys-renderer-module.md)                                   | Explore properties on the Renderer module, to configure how a particle’s image or mesh is transformed, shaded and overdrawn by other particles.                              |
| [Particle System Force Field component reference](/engine/6000.3/manual/visual-effects/particle-systems/configuring-particles/class-particle-system-force-field.md)      | Explore the properties on the Particle System Force Field component, to apply forces to particles.                                                                           |
