# Create and configure a halo light effect

> Create and customize a halo around a light source.

> **Note:**
>
> This workflow is compatible only with the Built-in Render Pipeline. For similar functionality in other render pipelines, see [Lens flares and halos](/engine/6000.3/manual/visual-effects/lens-flares.md).

Add a Halo component to a GameObject with a [Light component](/engine/6000.3/manual/lighting-overview/lighting-birp/class-light.md). Then set its size and color properties to give the desired glowing effect.

> **Note:**
>
> A Light can also display a halo without a separate Halo component by enabling its *Draw Halo* property, but you cannot configure its size and color.

To see Halos in the scene view, check **Fx** button in the Editor Toolbar.

To override the shader used for Halos, open the [Graphics](/engine/6000.3/manual/unity-editor/editor-settings-reference/comp-manager-group/class-graphics-settings.md) window and set **Light Halo** to the shader that you would like to use as the override.
