# Tilemap component reference

> Explore the properties you can use to configure a tilemap.

Explore the properties you can use to customize the area you paint tiles onto. For more information, refer to [Paint tiles into the scene](/engine/6000.3/manual/unity2d/tilemaps/create-tilemap/create-tilemap.md).

| **Property**             | **Description**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Animation Frame Rate** | Sets the rate at which tile animations play, as a multiple of the base frame rate. For example, if the value is 2, tile animations play at double the base frame rate.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| **Color**                | Tints sprites with the selected color. Set the color to white to render without a tint.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| **Tile Anchor**          | Sets the position of the tiles relative to the bottom-left of the tilemap cell. The default is (0.5, 0.5, 0), which is the center of the cell.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| **Orientation**          | Sets the plane the tiles align with. The options are:**XY**: Aligns tiles with the XY plane. This usually means tiles face the camera. This is the default.**XZ**: Aligns tiles with the XZ plane. This usually means tiles lie flat in 3D space.**YX**: Aligns tiles with the YX plane. This usually means tiles face the camera but rotate 90°.**YZ**: Aligns tiles with the YZ plane. This usually means tiles face right.**ZX**: Aligns tiles with the ZX plane. This usually means tiles lie flat in 3D space but rotate 90°.**ZY**: Aligns tiles with the ZY plane. This usually means tiles face left.**Custom**: Sets a custom plane with the **Offset**, **Rotation**, and **Scale** properties. |
| **Offset**               | Sets the relative position of the tilemap. This property is available only if you set **Orientation** to **Custom**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| **Rotation**             | Sets the rotation of the tilemap. This property is available only if you set **Orientation** to **Custom**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| **Scale**                | Sets the scale of the tilemap. This property is available only if you set **Orientation** to **Custom**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| **Info**                 | Lists the tiles and sprites the tilemap contains. Select a tile or sprite to highlight it in the **Project** window.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |

## Additional resources

* [Tilemap Renderer component reference](/engine/6000.3/manual/unity2d/tilemaps/reference/tilemap-renderer.md)
* [Tile Palette preferences reference](/engine/6000.3/manual/unity2d/tilemaps/reference/tile-palette-preferences.md)
