# Tile asset Inspector window reference

> Explore the properties you can use to configure a tile asset.

Explore the properties of a tile asset, which you add to a tilemap to render a sprite at a grid position. For more information, refer to [Introduction to tilemaps](/engine/6000.3/manual/unity2d/tilemaps/tilemaps.md).

| **Property**                  | **Description**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ----------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **Preview**                   | Displays a preview of the tile.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| **Sprite**                    | Sets the sprite Unity renders. To select a sprite, drag a sprite asset from the **Project** window, or select the picker (**⊙**).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| **Sprite Editor**             | Opens the [Sprite Editor window](/engine/6000.3/manual/unity2d/sprite/sprite-editor-window-reference/reference.md).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| **Color**                     | Tints the sprite with the selected color. Set the color to white to render without a tint.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| **Collider Type**             | Sets the shape Unity uses to check for collisions with the tile. The options are:**None**: The tile doesn't collide with anything.**Sprite**: Unity uses the shape from the [Custom Physics Shape tab](/engine/6000.3/manual/unity2d/sprite/sprite-editor-window-reference/custom-physics-shape-editor-reference.md) of the Sprite Editor window.**Grid**: Unity uses the shape of the tilemap cell.                                                                                                                                                                                                                                                   |
| **GameObject to Instantiate** | Sets the prefab Unity adds to the tilemap at the same position as the tile. Drag a prefab from the **Project** window to this property. You can't drag an existing instance of a GameObject from the **Hierarchy** window.                                                                                                                                                                                                                                                                                                                                                                                                                             |
| **Flags**                     | Customizes the tile. The options are:**None**: Disables all the options.**Everything**: Enables all the options.**Lock Color**: Prevents brushes or other tools changing the **Color** of the tile.**Lock Transform**: Prevents brushes or other tools changing the offset position, rotation, or scale of the tile.**Instantiate GameObject Runtime Only**: Instantiates GameObjects only when you enter Play mode or run your built application.**Keep GameObject Runtime Only**: In Play mode, keeps a GameObject instantiated if another tile replaces it or the tile is deleted.**Lock All**: Enables both **Lock Color** and **Lock Transform**. |
| **Offset**                    | Sets the fixed offset position of the tile. This property is available only if you enable **Lock Transform** or **Lock All** in the **Flags** property.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| **Rotation**                  | Sets the fixed rotation of the tile. This property is available only if you enable **Lock Transform** or **Lock All** in the **Flags** property.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| **Scale**                     | Sets the fixed scale of the tile. This property is available only if you enable **Lock Transform** or **Lock All** in the **Flags** property.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |

## Additional resources

* [Import a sprite or spritesheet texture](/engine/6000.3/manual/unity2d/sprite/import-images-sprites.md)
* [Cut out sprites from a texture](/engine/6000.3/manual/unity2d/sprite/use-editor.md)
