# Grid component reference

> Explore the properties you can use to configure a grid GameObject.

Explore the properties you can use to customize the layout guide for tilemaps. For more information, refer to [Painting tiles into the scene](/engine/6000.3/manual/unity2d/tilemaps/create-tilemap/create-tilemap.md).

| **Property**     | **Description**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| ---------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Cell Size**    | Sets the size of the cells in the grid.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| **Cell Gap**     | Sets the gap between cells.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| **Cell Layout**  | Sets the layout of the cells. The options are:**Rectangle**: Lays out the cells as a rectangular grid.**Hexagon**: Lays out the cells as a hexagonal grid.**Isometric**: Lays out the cells as an isometric grid.**Isometric Z as Y**: Lays out the cells as an isometric grid, where each tile has a z value that represents its 3D height.                                                                                                                                                                                                                                                          |
| **Cell Swizzle** | Sets the orientation of the grid. The options are:**XYZ**: Leaves the x, y, and z values unchanged. This usually means the grid faces the camera. This is the default.**XZY**: Swaps the y and z values. This usually means the grid lies flat in 3D space.**YXZ**: Swaps the x and y values. This usually means the grid faces the camera but is rotated 90°.**YZX**: Shuffles all three values. This usually means the grid lies flat in 3D space.**ZXY**: Shuffles all three values. This usually means the grid faces right.**ZYX**: Reverses the values. This usually means the grid faces left. |

## Additional resources

* [Introduction to tilemaps](/engine/6000.3/manual/unity2d/tilemaps/tilemaps.md)
* [Paint tiles into the scene](/engine/6000.3/manual/unity2d/tilemaps/create-tilemap/create-tilemap.md)
