# Tile palette Scene view overlays reference

> Explore the properties and settings in the overlay windows you can use in the Scene view when you're working with 2D tiles.

Explore the properties and settings you can use in the Editor view when you work with 2D tiles.

## Tile Palette Clipboard overlay


**The Tile Palette Clipboard overlay.:**
![](/api/media?file=/engine/6000.3/media/images/tile-palette-clipboard-overlay.png)

The **Tile Palette Clipboard** overlay is a compact version of the [Tile Palette window](/engine/6000.3/manual/unity2d/tilemaps/create-tile-palette/tile-palette-editor-reference.md). To open it, select **Tile Palette Overlay** in the toolbar of the **Tile Palette** window.

Select a tile in the main area of the overlay to paint into the **Scene** view with it.

### Toolbar

| **Property**                  | **Icon** | **Description**                                                                                                                                                                                  |
| ----------------------------- | -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **Active Tile Palette**       |          | Sets the tile palette to display and use. When you open the dropdown, the active tile palette has a checkmark (**✓**) next to its name.                                                          |
| **Create New Tile Palette**   | N/A      | Creates a new tile palette. For more information, refer to [Tile Palette window reference](/engine/6000.3/manual/unity2d/tilemaps/create-tile-palette/tile-palette-editor-reference.md#toolbar). |
| **Tile Palette Edit**         |          | Enables editing the tile palette instead of the **Scene** view. When you enable this property, the tools in the toolbar select, move, and edit the tiles inside the main area of the overlay.    |
| **Grid**                      |          | Displays the cell grid in the main area.                                                                                                                                                         |
| **Gizmos**                    |          | Enables gizmos in the main area. If you enable **Tile Palette Edit** and select a tile using the **Select** tool, Unity displays gizmos for moving, rotating, scaling, and transforming tiles.   |
| **Hide Tile Palette On Pick** |          | Hides the overlay when you select a tile to paint with.                                                                                                                                          |

## Tilemap Focus overlay

The **Tilemap Focus** overlay appears in the **Scene** view while the **Tile Palette** window is open.

| **Property** | **Description**                                                                                                                                                                                                                                                                                                           |
| ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Focus On** | Highlights the grid or tilemap you select in the **Hierarchy** window, and grays out other grids and tilemaps. The options are:**None**: Highlights no grids or tilemaps.**Tilemap**: Highlights the tilemap you select in the **Hierarchy** window.**Grid**: Highlights the grid you select in the **Hierarchy** window. |

## Additional resources

* [Tile Palette window reference](/engine/6000.3/manual/unity2d/tilemaps/create-tile-palette/tile-palette-editor-reference.md)
