# Sprite asset reference

> Explore the properties of a sprite asset.

Explore the properties of a sprite asset. Unity displays the properties in the Editor window when you select a sprite asset in the **Project** window.

For more information, refer to [Create sprites from a texture](/engine/6000.3/manual/unity2d/sprite/use-editor.md).

| **Property** | **Description**                                                                                                                                                                                                                                                                                                          |
| ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **Name**     | Sets the name of the sprite.                                                                                                                                                                                                                                                                                             |
| **Pivot**    | Sets the position of the point Unity uses for transformations such as rotation. The values are normalized, so they range from 0, 0 at the bottom-left of the sprite to 1, 1 at the top-right of the sprite.                                                                                                              |
| **Border**   | Sets the size of the border Unity uses for [9-slicing](/engine/6000.3/manual/unity2d/sprite/9-slice.md). The properties are:**L**: The width of the left border in pixels.**R**: The width of the right border in pixels.**T**: The height of the top border in pixels.**B**: The height of the bottom border in pixels. |

## Additional resources

* [2D game development](/engine/6000.3/manual/unity2d.md)
* [Sprite Editor tab reference](/engine/6000.3/manual/unity2d/sprite/sprite-editor-window-reference/reference.md)
