# Preset Manager project settings reference

> Manage presets to specify default properties for when you add a component to a GameObject or a new asset to your project.

Use the Preset Manager project settings (menu: **Edit** > Editor > **Preset Manager**) to manage custom [presets](/engine/6000.3/manual/assets-and-media/presets.md) which specify the default properties when you add a component to a GameObject or a new asset to your project. The default presets you define override Unity's default settings.

For more information on using the Preset Manager project settings window, refer to [Set default preset assets](/engine/6000.3/manual/assets-and-media/presets/default.md).

## Preset Manager reference


**Preset Manager window:**
![](/api/media?file=/engine/6000.3/media/images/preset-reference.png)

| **Property**           | **Description**                                                                                                                                                                                                                                                             |
| ---------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Filter**             | Defines which components or importers the preset is applied to. For more information, refer to [Filter default preset assets](/engine/6000.3/manual/assets-and-media/presets/default.md#filter-default-preset-assets).                                                      |
| **Preset**             | Sets the preset you want to use. By default, a preset applies to all components or asset importers of that preset type once you create it. If you want to only apply it to specific components or asset types, use the **Filter** field to define when to apply the preset. |
| **Add Default Preset** | Choose the **Importer**, **Component**, or **ScriptableObject** to add a preset to.                                                                                                                                                                                         |

## Additional resources

* [Create preset assets](/engine/6000.3/manual/assets-and-media/presets/creating-using.md)
* [Apply preset assets](/engine/6000.3/manual/assets-and-media/presets/apply.md)
* [Set default preset assets](/engine/6000.3/manual/assets-and-media/presets/default.md)
