ToolbarBreadcrumbs
UnityEditor.UIElements.ToolbarBreadcrumbs
Read time 1 minuteLast updated a month ago
A ToolbarBreadcrumbs is an Editor-only control that serves as a breadcrumb navigation bar. It has a predefined style that matches the Toolbar style.

An example ToolbarBreadcrumbs
Create a ToolbarBreadcrumbs
You can create a ToolbarBreadcrumbs with UI Builder, UXML, or C#. The following C# example creates a ToolbarBreadcrumbs with three items:
using UnityEditor.UIElements;...var toolbarBreadcrumbs = new ToolbarBreadcrumbs();// Use the PushItem() method to add an item to the breadcrumbs. The method takes a string and an optional callback.toolbarBreadcrumbs.PushItem("myItemGrandParent", GoToRoot);// Use the PopItem() method to remove the last item from the breadcrumbs.toolbarBreadcrumbs.PushItem("myItemParent", () => toolbarBreadcrumbs.PopItem());toolbarBreadcrumbs.PushItem("myItem");void GoToRoot(){ while (toolbarBreadcrumbs.childCount > 1) toolbarBreadcrumbs.PopItem();}
C# base class and namespace
C# class:
ToolbarBreadcrumbsNamespace:
UnityEditor.UIElementsBase class:
VisualElementInherited UXML attributes
This element inherits the following attributes from its base class:
Name | Type | Description |
|---|---|---|
| | If false, this prevents the element from being focused. The element can only be focused if its canGrabFocus property is true. |
| | An integer used to sort focusable elements in the focus ring. Must be greater than or equal to zero. Setting the |
This element also inherits the following attributes from :
VisualElementName | Type | Description |
|---|---|---|
| | Logical container where child elements are added. If a child is added to this element, the child is added to this element's content container instead. When iterating over the If the content container is the same as the element itself, child elements are added directly to the element. This is true for most elements but can be overridden by more complex types. The |
| | Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children. |
| | Path from the data source to the value. |
| | The possible type of data source assignable to this VisualElement. This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time. |
| | Returns true if the This flag isn't changed if the VisualElement is disabled implicitly by one of its parents. To verify this, use |
| | Indicates the directionality of the element's text. The value will propagate to the element's children. Setting |
| | The name of this VisualElement. Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name. |
| | Determines if this element can be the target of pointer events or picked by Elements can not be picked if: - They are invisible- Their Elements with a picking mode of |
| | Sets the style values on a The returned style data, computed from USS files or inline styles written to this object in C#, doesn't represent the fully resolved styles, such as the final height and width of a VisualElement. To access these fully resolved styles, use For information about how to use this property and all the supported USS properties, refer to the Apply styles in C# scripts and USS properties reference manual pages. |
| | Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. |
| | A combination of hint values that specify high-level intended usage patterns for the |
| | Used for view data persistence, such as tree expanded states, scroll position, or zoom level. This key is used to save and load the view data from the view data store. If you don't set this key, the persistence is disabled for the associated |
USS classes
The following table lists all the C# public property names and their related USS selector.
C# property | USS selector | Description |
|---|---|---|
| | A Unity style sheet (USS) class for the main ToolbarBreadcrumbs container. |
| | USS class name of local disabled elements. |
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the at every level of its hierarchy.
VisualElement