TabView
UnityEngine.UIElements.TabView
Read time 5 minutesLast updated a month ago
You can group multiple Tab elements within a TabView element to create a tab-based navigation system.
Create a TabView
You can create a TabView with UI Builder, UXML, or C#.
To create a TabView with C#, create a new instance of the TabView object and then add Tab elements to it. For example:
var tabView = new TabView("Title text");var tab1 = new Tab("Tab 1");var tab2 = new Tab("Tab 2");var tab3 = new Tab("Tab 3");tabView.Add(tab1);tabView.Add(tab2);tabView.Add(tab3);
Make tabs reorderable
To make tabs reorderable with a TabView, set the property to .
reorderabletrueTo persist the tab order for a TabView in the Editor UI, assign a unique to both the TabView and its contained Tab elements. The stores the state of the tabs. If you left the empty, the tab state doesn't persist when the document is reloaded. for more information, refer to View data persistence.
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The following UXML example creates a TabView with Tabs:
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <TabView> <Tab label="UXML Tab A"> <Label text="UXML tab: This is some content for the first Tab." /> </Tab> <Tab label="UXML Tab B"> <Label text="UXML tab: This is some content for the second Tab." /> </Tab> </TabView></UXML>
The following USS example styles the TabView and its Tabs:
.some-styled-class .unity-tab__header { -unity-font-style: bold-and-italic;}.some-styled-class .unity-tab__header:checked > .unity-tab__header-underline { background-color: #46607C;}.some-styled-class .unity-tab__content-container { padding: 16px;}
The following C# example illustrates some of the customizable functionalities of the TabView and its Tabs:
// Create a TabView with Tabs that only contains a label. var csharpTabViewWithLabels = new TabView() { style = { marginTop = 15 } }; // marginTop not required, only for demonstration purposes. var tabOne = new Tab("One"); tabOne.Add(new Label("Tab with labels only: This is some content for the first Tab.") { style = { marginTop = 10 } }); csharpTabViewWithLabels.Add(tabOne); var tabTwo = new Tab("Two"); tabTwo.Add(new Label("Tab with labels only: This is some content for the second Tab.") { style = { marginTop = 10 } }); csharpTabViewWithLabels.Add(tabTwo); container.Add(csharpTabViewWithLabels); // Create a TabView with Tabs that only contains an icon. var csharpTabViewWithIcons = new TabView() { style = { marginTop = 15 } }; // marginTop not required, only for demonstration purposes. var tabIconConnect = new Tab(EditorGUIUtility.FindTexture("CloudConnect")); tabIconConnect.Add(new Label("Tab with icons only: This is some content for the first Tab.") { style = { marginTop = 10 } }); csharpTabViewWithIcons.Add(tabIconConnect); var tabIconStore = new Tab(EditorGUIUtility.FindTexture("Asset Store")); tabIconStore.Add(new Label("Tab with icons only: This is some content for the second Tab.") { style = { marginTop = 10 } }); csharpTabViewWithIcons.Add(tabIconStore); container.Add(csharpTabViewWithIcons); // Create a TabView with Tabs that only contains an icon and a label. var csharpTabViewWithIconsAndLabels = new TabView() { style = { marginTop = 15 } }; // marginTop not required, only for demonstration purposes. var tabConnect = new Tab("Connect", EditorGUIUtility.FindTexture("CloudConnect")); tabConnect.Add(new Label("Tab with an icon and a labels: This is some content for the first Tab.") { style = { marginTop = 10 } }); csharpTabViewWithIconsAndLabels.Add(tabConnect); var tabStore = new Tab("Store", EditorGUIUtility.FindTexture("Asset Store")); tabStore.Add(new Label("Tab with an icon and a labels: This is some content for the second Tab.") { style = { marginTop = 10 } }); csharpTabViewWithIconsAndLabels.Add(tabStore); container.Add(csharpTabViewWithIconsAndLabels); // Create a TabView that allows re-ordering of the tabs. var csharpReorderableTabView = new TabView() { reorderable = true, style = { marginTop = 10 } }; // marginTop not required, only for demonstration purposes. var tabA = new Tab("Tab A"); tabA.Add(new Label("Reorderable tabs: This is some content for Tab A") { style = { marginTop = 10 } }); csharpReorderableTabView.Add(tabA); var tabB = new Tab("Tab B"); tabB.Add(new Label("Reorderable tabs: This is some content for Tab B") { style = { marginTop = 10 } }); csharpReorderableTabView.Add(tabB); var tabC = new Tab("Tab C"); tabC.Add(new Label("Reorderable tabs: This is some content for Tab C") { style = { marginTop = 10 } }); csharpReorderableTabView.Add(tabC); container.Add(csharpReorderableTabView); // Create a TabView with closeable tabs. var closeTabInfoLabel = new Label($"Last tab closed: None"); void UpdateLabel(string newLabel) => closeTabInfoLabel.text = $"Last tab closed: {newLabel}"; var cSharpCloseableTabs = new TabView() { style = { marginTop = 10 } }; // marginTop not required, only for demonstration purposes. var closeableTabA = new Tab("Title A") { closeable = true }; closeableTabA.closed += (tab) => { UpdateLabel(tab.label); }; closeableTabA.Add(new Label("Closeable tabs: This is some content for Tab A") { style = { marginTop = 10 } }); cSharpCloseableTabs.Add(closeableTabA); var closeableTabB = new Tab("Title B") { closeable = true }; closeableTabB.closed += (tab) => { UpdateLabel(tab.label); }; closeableTabB.Add(new Label("Closeable tabs: This is some content for Tab B") { style = { marginTop = 10 } }); cSharpCloseableTabs.Add(closeableTabB); var closeableTabC = new Tab("Title C") { closeable = true }; closeableTabC.closed += (tab) => { UpdateLabel(tab.label); }; closeableTabC.Add(new Label("Closeable tabs: This is some content for Tab C") { style = { marginTop = 10 } }); cSharpCloseableTabs.Add(closeableTabC); container.Add(cSharpCloseableTabs); container.Add(closeTabInfoLabel); // Create a TabView and apply custom styling to specific areas of their tabs. var csharpCustomStyledTabView = new TabView() { style = { marginTop = 15 }, classList = { "some-styled-class" }}; // marginTop not required, only for demonstration purposes. var customStyledTabOne = new Tab("One"); customStyledTabOne.Add(new Label("Custom styled tabs: This is some content for the first Tab.")); csharpCustomStyledTabView.Add(customStyledTabOne); var customStyledTabTwo = new Tab("Two"); customStyledTabTwo.Add(new Label("Custom styled tabs: This is some content for the second Tab.")); csharpCustomStyledTabView.Add(customStyledTabTwo); container.Add(csharpCustomStyledTabView);
To try this example live in Unity, go to Window > UI Toolkit > Samples.
For more examples, refer to the following:
C# base class and namespace
C# class:
TabViewNamespace:
UnityEngine.UIElementsBase class:
VisualElementMember UXML attributes
This element has the following member attributes:
Name | Type | Description |
|---|---|---|
| | A property that adds dragging support to tabs. The default value is |
Inherited UXML attributes
This element inherits the following attributes from its base class:
Name | Type | Description |
|---|---|---|
| | If false, this prevents the element from being focused. The element can only be focused if its canGrabFocus property is true. |
| | An integer used to sort focusable elements in the focus ring. Must be greater than or equal to zero. Setting the |
This element also inherits the following attributes from :
VisualElementName | Type | Description |
|---|---|---|
| | Logical container where child elements are added. If a child is added to this element, the child is added to this element's content container instead. When iterating over the If the content container is the same as the element itself, child elements are added directly to the element. This is true for most elements but can be overridden by more complex types. The |
| | Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children. |
| | Path from the data source to the value. |
| | The possible type of data source assignable to this VisualElement. This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time. |
| | Returns true if the This flag isn't changed if the VisualElement is disabled implicitly by one of its parents. To verify this, use |
| | Indicates the directionality of the element's text. The value will propagate to the element's children. Setting |
| | The name of this VisualElement. Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name. |
| | Determines if this element can be the target of pointer events or picked by Elements can not be picked if: - They are invisible- Their Elements with a picking mode of |
| | Sets the style values on a The returned style data, computed from USS files or inline styles written to this object in C#, doesn't represent the fully resolved styles, such as the final height and width of a VisualElement. To access these fully resolved styles, use For information about how to use this property and all the supported USS properties, refer to the Apply styles in C# scripts and USS properties reference manual pages. |
| | Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. |
| | A combination of hint values that specify high-level intended usage patterns for the |
| | Used for view data persistence, such as tree expanded states, scroll position, or zoom level. This key is used to save and load the view data from the view data store. If you don't set this key, the persistence is disabled for the associated |
USS classes
The following table lists all the C# public property names and their related USS selector.
C# property | USS selector | Description |
|---|---|---|
| | USS class name of elements of this type. |
| | USS class name for the content container of this type. |
| | The USS class name for reorderable tab view. |
| | The USS class name for vertical tab view. |
| | USS class name for the content viewport of this type. |
| | USS class name for the scroll next button of this type. |
| | USS class name for the scroll previous button of this type. |
| | USS class name of local disabled elements. |
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the at every level of its hierarchy.
VisualElement