# Cross-platform features and considerations

> Lists the features that are applicable across multiple platforms.

The following features are relevant across multiple platforms and can be useful to consider while developing your application for multiple platforms.

| **Topic**                                                                                                                                         | **Description**                                                                                                                                        |
| ------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **[Troubleshooting common cross-platform issues](/engine/6000.3/manual/platform-specific/cross-platform-features/considerations.md)**             | Understand and solve common cross-platform issues.                                                                                                     |
| **[Using Unity as a Library in other applications](/engine/6000.3/manual/platform-specific/cross-platform-features/unityasa-library.md)**         | Includes information about integrating Unity as a library in other applications, the platforms that support this feature, and known limitations.       |
| **[Deep linking](/engine/6000.3/manual/platform-specific/cross-platform-features/deep-linking.md)**                                               | Explains about enabling deep linking within your application and the platforms that support this feature.                                              |
| **[Xcode frame debugger Unity integration](/engine/6000.3/manual/platform-specific/cross-platform-features/xcode-frame-debugger-integration.md)** | Explains about Unity integration with the Xcode frame debugger on supported platforms to analyze GPU performance.                                      |
| **[Graphics API support](/engine/6000.3/manual/platform-specific/cross-platform-features/graphics-apis.md)**                                      | Includes information about the Graphics APIs Unity supports and how to use Unity’s default APIs or alternative APIs available for different platforms. |
| **[Unity Remote](/engine/6000.3/manual/platform-specific/cross-platform-features/unity-remote5.md)**                                              | Use Unity Remote to view your application on a device without creating a build. Supported on Android, iOS, and tvOS devices.                           |
| **[Device Simulator](/engine/6000.3/manual/platform-specific/cross-platform-features/device-simulator.md)**                                       | Simulate how your application appears on a device in the Editor.                                                                                       |

## Additional resources

* [Platform development](/engine/6000.3/manual/platform-specific.md)
