# Texture Import Settings window reference

> Explore the default settings in the Texture Import window.

The **Texture Import Settings** window defines how Unity imports images from your project’s `Assets` folder into the Unity Editor.

| **Page**                                                                                                                                                               | **Description**                                                                  |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- |
| [Texture type and shape settings reference](/engine/6000.3/manual/materials-and-shaders/textures/textures-reference/class-texture-importer/type-and-shape.md)          | Explore the properties in the top part of the Texture Import Settings window.    |
| [Platform-specific texture overrides panel reference](/engine/6000.3/manual/materials-and-shaders/textures/textures-reference/class-texture-importer/type-specific.md) | Explore the properties in the lower panel of the Texture Import Settings window. |

## Additional resources

* [GPU texture formats reference](/engine/6000.3/manual/materials-and-shaders/textures/textures-getting-started/texture-compression-formats/texture-formats-reference.md)
