# Optimizing GPU texture memory with mipmap streaming

> Use mipmap streaming to limit the size of textures in GPU memory.

Use mipmap streaming to limit the size of textures in GPU memory.

| Page                                                                                                                                                      | Description                                                                                                                 |
| --------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------- |
| [Introduction to mipmap streaming](/engine/6000.3/manual/materials-and-shaders/textures/texture-loading/texture-streaming/introduction.md)                | How mipmap streaming works, and its limitations.                                                                            |
| [Use mipmap streaming](/engine/6000.3/manual/materials-and-shaders/textures/texture-loading/texture-streaming/use.md)                                     | Enable mipmap streaming, make a texture work with mipmap streaming, and change the mipmap level of a texture.               |
| [Configure mipmap streaming](/engine/6000.3/manual/materials-and-shaders/textures/texture-loading/texture-streaming/configure.md)                         | Enable or disable mipmap streaming on cameras, set which mipmap levels a camera uses, and set a memory budget for textures. |
| [Override the mipmap level of a texture](/engine/6000.3/manual/materials-and-shaders/textures/texture-loading/texture-streaming/override-mipmap-level.md) | Request that Unity overrides the mipmap level of a texture.                                                                 |
| [Preload mipmap levels](/engine/6000.3/manual/materials-and-shaders/textures/texture-loading/texture-streaming/preload.md)                                | Use the API to preload mipmap levels to avoid textures pop-in when you enable a camera.                                     |
| [Analyze mipmap streaming](/engine/6000.3/manual/materials-and-shaders/textures/texture-loading/texture-streaming/analyze.md)                             | Understand and debug mipmap streaming in your scene.                                                                        |
