Default shader keywords
Resources for the default shader keywords in Unity, and creating sets of built-in keywords.
Read time 1 minuteLast updated 7 days ago
Unity uses predefined sets of shader keywords to generate shader variants that enable common functionality.
Unity adds the following sets of shader variant keywords at compile time:
- By default, Unity adds this set of keywords to all graphics shader programs: STEREO_INSTANCING_ON, STEREO_MULTIVIEW_ON, STEREO_CUBEMAP_RENDER_ON, UNITY_SINGLE_PASS_STEREO. You can strip these keywords using an Editor script. For more information, see Shader variant stripping.
- By default, Unity adds this set of keywords to the Standard Shader: LIGHTMAP_ON, DIRLIGHTMAP_COMBINED, DYNAMICLIGHTMAP_ON, LIGHTMAP_SHADOW_MIXING, SHADOWS_SHADOWMASK. You can strip these keywords using the Graphics settings window.
- In the Built-in Render Pipeline, if your project uses tier settings that differ from each other, Unity adds this set of keywords to all graphics shaders: UNITY_HARDWARE_TIER1, UNITY_HARDWARE_TIER2, UNITY_HARDWARE_TIER3. For more information, see Graphics tiers: Graphics tiers and shader variants.