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Debugging shaders

Techniques for compiling shaders with debug symbols then using tools to analyze and debug them.
Read time 1 minuteLast updated 25 days ago

Techniques for compiling shaders with debug symbols then using tools to analyze and debug them.

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Description

Debug shaders with Visual StudioUse Microsoft Visual Studio to debug shaders on Windows platforms using DirectX 11 or 12.
Debug shaders with PIXUse Microsoft PIX to investigate issues in Windows 64-bit Standalone or Universal Windows Platform applications.
To debug shaders on other platforms, you can use Unity's RenderDoc integration.