# Material Validator in the Built-In Render Pipeline

> Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small.

Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small.

| **Page**                                                                                                                                                                                                   | **Description**                                                                                                                                        |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [Introduction to the Material Validator in the Built-In Render Pipeline](/engine/6000.3/manual/materials-and-shaders/materials/troubleshooting/material-validator-introduction.md)                         | Understand how the Material Validator can help you make sure materials use values that fall within the recommended range for physically-based shaders. |
| [Validate and correct materials in the Built-In Render Pipeline](/engine/6000.3/manual/materials-and-shaders/materials/troubleshooting/material-validator-validate.md)                                     | Validate albedo, specular, and pure metals in the Material Validator.                                                                                  |
| [Make a shader compatible with the Material Validator in the Built-In Render Pipeline](/engine/6000.3/manual/materials-and-shaders/materials/troubleshooting/material-validator-make-shader-compatible.md) | Add code to a custom shader so it appears in the Material Validator window.                                                                            |
| [Material Validator window reference for the Built-In Render Pipeline](/engine/6000.3/manual/materials-and-shaders/materials/troubleshooting/material-validator.md)                                        | Explore the properties and settings in the Material Validator window to check and fix issues with materials.                                           |

## Additional resources

* [Profile rendering](/engine/6000.3/manual/analysis/graphics-performance-profiling/profile-rendering.md)
* [Debugging rendering with the Frame Debugger](/engine/6000.3/manual/analysis/graphics-performance-profiling/profile-rendering/frame-debugger.md)
