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Configuring material properties in prebuilt shaders

Techniques for using the properties of a prebuilt shader to change how materials look.
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Techniques for using the properties of a prebuilt shader to change how materials look.

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Description

Creating a material from a prebuilt shaderLearn how the the Standard shader allows for many configurations in order to represent a variety of material types.
Metallic and specular workflowsChoose a shader workflow in a prebuilt material to determine how Unity calculates reflections.
Configure reflections in prebuilt shadersSet the color and intensity of reflections in a prebuilt material.
Reference for metallic and specular values of real surfacesChoose appropriate metallic and specular values to simulate real-world materials.
Texture mapsUse texture maps to add detail to the surface of a model.

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