# Rendering Layers in URP

> Resources for configuring certain Lights or Decals to affect only specific GameObjects.

Resources for configuring certain Lights or Decals to affect only specific GameObjects in the Universal Render Pipeline (URP).

| **Page**                                                                                                              | **Description**                                                                                                                   |
| --------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- |
| [Introduction to Rendering Layers](/engine/6000.3/manual/lighting-overview/lighting/rendering-layers/introduction.md) | Understand how Rendering Layers work, their limitations and their effect on performance.                                          |
| [Enable Rendering Layers for Lights](/engine/6000.3/manual/lighting-overview/lighting/rendering-layers/lights.md)     | Enable and use Rendering Layers for Lights, change the name of Rendering Layers, and use Custom Shadow Layers to improve shadows. |
| [Enable Rendering Layers for Decals](/engine/6000.3/manual/lighting-overview/lighting/rendering-layers/decals.md)     | Enable and use Rendering Layers for Decals, and check an example.                                                                 |

## Additional resources

* [Light management with rendering layer masks](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/rendering-layer-masks-apv.md)
