# Adaptive Probe Volumes (APV) in URP

> Approaches and resources for using Adaptive Probe Volumes to provide higher quality, more accurate lighting.

Adaptive Probe Volumes make [Light Probes](https://docs.unity3d.com/Manual/LightProbes.html) easier to use by automating placement. They also provide higher quality, more accurate lighting, because they light per-pixel not per-object.

| Topic                                                                                                                                                 | Description                                                                                                      |
| ----------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------- |
| [Introduction to Adaptive Probe Volumes](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/concept.md)                                    | The purpose of Adaptive Probe Volumes and what you can do with them.                                             |
| [Use Adaptive Probe Volumes](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/use.md)                                                    | Add Adaptive Probe Volumes to your project and configure them.                                                   |
| [Display Adaptive Probe Volumes](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/showandadjust.md)                                      | Visualize the structure of Adaptive Probe Volumes.                                                               |
| [Configure the size and density of Adaptive Probe Volumes](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/changedensity.md)            | Change the size of an Adaptive Probe Volume, or increase the density of Light Probes.                            |
| [Bake multiple scenes together with Baking Sets](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/usebakingsets.md)                      | Add scenes to a Baking Set so you can bake the lighting for all the scenes together.                             |
| [Light management with rendering layer masks](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/rendering-layer-masks-apv.md)             | Learn how to prevent light leaks across boundaries, even with a low light probe density.                         |
| [Optimize loading Adaptive Probe Volume data](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/streaming.md)                             | Stream lighting data to provide lighting for large open worlds, or load data from AssetBundles or Addressables.  |
| [Changing lighting at runtime](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/probe-volumes-change-lighting-at-runtime.md)             | Use Lighting Scenarios or sky occlusion to change how objects use the data in Adaptive Probe Volumes at runtime. |
| [Troubleshooting Adaptive Probe Volumes](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/fixissues.md)                                  | Solve common issues with Adaptive Probe Volumes, such as light leaks and seams.                                  |
| [Adaptive Probe Volume Inspector window reference](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/inspector-reference.md)              | Reference for the Adaptive Probe Volume Inspector window.                                                        |
| [Adaptive Probe Volumes panel reference](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/lighting-panel-reference.md)                   | Reference for the Adaptive Probe Volumes panel in the Lighting settings.                                         |
| [Probe Volumes Options Override reference](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/options-override-reference.md)               | Reference for the Probe Volumes Options Override.                                                                |
| [Probe Adjustment Volume component reference](/engine/6000.3/manual/lighting-overview/lighting/probevolumes/adjustment-volume-component-reference.md) | Reference for the Probe Adjustment Volume component.                                                             |

## Additional resources

* [Light Probes](https://docs.unity3d.com/Manual/LightProbes.html)
* [Light Probes for moving objects](https://docs.unity3d.com/Manual/LightProbes-MovingObjects.html)
* [Light Probe Group](https://docs.unity3d.com/Manual/class-LightProbeGroup.html)
* [Rendering Debugger](/engine/6000.3/manual/analysis/graphics-performance-profiling/in-urp/understand-performance/rendering-debugger.md)
