# Configuring Light components

> Resources for calculating lighting in real time at runtime, or storing precalculated lighting in a build.

Resources for calculating lighting in real time at runtime, or storing precalculated lighting in a build.

| **Page**                                                                                                                                                 | **Description**                                                                                                                                  |
| -------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| [Setting a light as realtime or baked](/engine/6000.3/manual/lighting-overview/lighting-light-sources/components/configuring/light-modes.md)             | Resources for setting the **Mode** of a Light component.                                                                                         |
| [Configuring Mixed lights with Lighting Modes](/engine/6000.3/manual/lighting-overview/lighting-light-sources/components/configuring/lighting-mode.md)   | Resources for setting the **Lighting Mode** of a scene, which determines the behaviour of Light components with **Light Mode** set to **Mixed**. |
| [Configuring lights with the Light Explorer](/engine/6000.3/manual/lighting-overview/lighting-light-sources/components/configuring/lighting-explorer.md) | Resources for using the Light Explorer window to check and configure the Light components in a scene.                                            |

## Additional resources

* [View and control a light from its perspective in URP](/engine/6000.3/manual/lighting-overview/lighting/lights-placement-tool.md)
* [Emit light from a GameObject with emissive materials in the Built-In Render Pipeline](/engine/6000.3/manual/lighting-overview/lighting-birp/lighting-emissive-materials.md)
* [Light component Inspector window reference for the Built-In-Render-Pipeline](/engine/6000.3/manual/lighting-overview/lighting-birp/class-light.md)
* [Light component Inspector window reference for URP](/engine/6000.3/manual/lighting-overview/lighting/light-component.md)
