# Light components

> Resources for adding lights to specific points in a scene.

Resources for adding lights to specific points in a scene, and how Unity calculates the shading of GameObjects based on the intensity, direction, and color of lights.

| **Page**                                                                                                                         | **Description**                                                                                           |
| -------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| [Types of Light component](/engine/6000.3/manual/lighting-overview/lighting-light-sources/components/lighting.md)                | Compare the differences between Point Lights, Spot Lights, Directional Lights and Area Lights.            |
| [Per-pixel and per-vertex lights](/engine/6000.3/manual/lighting-overview/lighting-light-sources/components/per-pixel-lights.md) | Learn about how Unity categorizes Light components so they light GameObjects per-pixel or per-vertex.     |
| [Place Light components](/engine/6000.3/manual/lighting-overview/lighting-light-sources/components/using-lights.md)              | Add Light components to a scene, and choose the right type and location for a light.                      |
| [Configuring Light components](/engine/6000.3/manual/lighting-overview/lighting-light-sources/components/configuring.md)         | Resources for calculating lighting in real time at runtime, or storing precalculated lighting in a build. |

## Additional resources

* [Light component Inspector window reference for URP](/engine/6000.3/manual/lighting-overview/lighting/light-component.md)
* [Light component Inspector window reference for the Built-In Render Pipeline](/engine/6000.3/manual/lighting-overview/lighting-birp/class-light.md)
