# Configuring lightmapping

> Resources for choosing between baked and real-time lightmapping, and changing how GameObjects contribute to lightmaps.

Resources for choosing between baked and realtime lightmapping, and changing how lightmapping works.

| **Page**                                                                                                                                                                                                         | **Description**                                                                                  |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------ |
| [Configure lightmapping with a Lighting Settings Asset](/engine/6000.3/manual/lighting-overview/direct-and-indirect-lighting/lightmapping/configure-lightmapping-settings/global-illumination-configure.md)      | Create a set of lightmapping settings and assign them to a scene.                                |
| [Change the fade distance of lights with fall-off](/engine/6000.3/manual/lighting-overview/direct-and-indirect-lighting/lightmapping/configure-lightmapping-settings/progressive-lightmapper-custom-fall-off.md) | Change the rate at which light fades in lightmaps using a script.                                |
| [Store light direction with Directional Mode](/engine/6000.3/manual/lighting-overview/direct-and-indirect-lighting/lightmapping/configure-lightmapping-settings/directional.md)                                  | Improve lighting by generating an extra lightmap texture that stores light direction and amount. |
