# Introduction to cameras in URP

> Understand how to use and configure cameras in URP.

URP cameras use the following:

* The [Universal Additional Camera Data](/engine/6000.3/manual/cameras/urp/universal-additional-camera-data.md) component, which extends the Camera component's functionality and allows URP to store additional camera-related data.
* The [Render Type](/engine/6000.3/manual/cameras/urp/camera-types-and-render-type.md) setting, which defines the two types of camera in URP: Base and Overlay.
* The [Camera Stacking](/engine/6000.3/manual/cameras/urp/multiple/camera-stacking.md) system, which allows you to layer the output of multiple Cameras into a single combined output.
* The [Volume](/engine/6000.3/manual/post-processing-and-full-screen-effects/urp/volumes-landing-page/volumes.md) system, which allows you to apply [post-processing effects](/engine/6000.3/manual/post-processing-and-full-screen-effects/urp/integration-with-post-processing.md) to a camera based on the position of a Transform in your scene.
* The [Camera component](/engine/6000.3/manual/cameras/urp/camera-components-reference/camera-component-reference.md), which exposes URP-specific properties in the Inspector.

For a general introduction to how cameras work in Unity, and examples of common Camera workflows, refer to [Cameras](https://docs.unity3d.com/Manual/CamerasOverview.html).

## Additional resources

* [Cameras in the Built-In Render Pipeline](/engine/6000.3/manual/cameras/birp.md)
