# Cameras in URP

> Resources for using cameras in the Universal Render Pipeline (URP).

Resources for using cameras in the Universal Render Pipeline (URP).

| Page                                                                                                                                                   | Description                                                                                                         |
| ------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------- |
| [Introduction to cameras in URP](/engine/6000.3/manual/cameras/urp/camera-differences-in-urp.md)                                                       | Understand how to use and configure cameras in URP.                                                                 |
| [Camera render types](/engine/6000.3/manual/cameras/urp/camera-types-and-render-type.md)                                                               | Resources and techniques for the Base and Overlay camera types in URP.                                              |
| [Multiple cameras](/engine/6000.3/manual/cameras/urp/multiple.md)                                                                                      | Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, or post-processing. |
| [Camera render order](/engine/6000.3/manual/cameras/urp/advanced.md)                                                                                   | Understand the order in which URP clears camera buffers and performs culling and rendering operations.              |
| [Motion vectors](/engine/6000.3/manual/cameras/urp/motion-vectors.md)                                                                                  | Resources for outputting and reading a texture with data about object motion in the camera view.                    |
| [Upscaling resolution in URP with Spatial-Temporal Post-processing](/engine/6000.3/manual/cameras/urp/change-resolution-scale-urp.md)                  | Resources about using Spatial-Temporal Post-Processing (STP) to upscale resolution.                                 |
| [Access camera data with the Universal Additional Camera Data component in URP](/engine/6000.3/manual/cameras/urp/universal-additional-camera-data.md) | Use the Universal Additional Camera Data component to customise a camera's behavior.                                |
| [Camera Inspector windows reference for URP](/engine/6000.3/manual/cameras/urp/camera-components-reference.md)                                         | Explore the properties in the Camera and Physical Camera component windows to customize cameras.                    |

## Additional properties

* [Cameras](/engine/6000.3/manual/cameras.md)
