# Enable or disable Dynamic Resolution for render targets

> Control which render targets dynamically scale.

With dynamic resolution, render targets have the [DynamicallyScalable](/engine/6000.3/script-reference/unityengine/rendertexturecreationflags/dynamicallyscalable.md) flag. You can set this to state whether Unity should scale this render texture as part of the dynamic resolution process or not. Cameras also have the [allowDynamicResolution](/engine/6000.3/script-reference/unityengine/camera/allowdynamicresolution.md) flag, which you can use to set up dynamic resolution so that there is no need to override the render target if you just want to apply dynamic resolution to a less complex Scene.

## MRT buffers

When you enable **Allow Dynamic Resolution** on the Camera, Unity scales all of that Camera’s targets.
