# Create a preset asset

> Save the property configuration of a component, asset, or Project Settings window.

To save configured settings, create a new preset asset for them as follows:

1. Identify the asset or settings group you want to save as a preset:

   * **For GameObjects**: Select a GameObject in the **Hierarchy** window to open its properties in the Editor window.
   * **For assets**: Select an asset in the **Project** window to open its import settings in the **Inspector** window.
   * **For Project Settings**: From the main menu, go to **Edit > Project Settings** and select the settings group you want to save as a preset. Only a subset of Project Settings support presets, as indicated by the availability of the preset icon in the top right of the window.

2. Configure the properties in the **Inspector** or Editor window.

3. Select the preset selector (the slider icon) at the top-right corner of the component or window.


   **The Preset slider icon on a Transform component in the Inspector window.:**
   ![](/api/media?file=/engine/6000.3/media/images/preset-icon.png)

4. The **Select Preset** window opens. Select **Create New** and choose a location for your new preset, enter its name, and save it.

> **Note:**
>
> Preset support and the preset selector are only available for certain **Project Settings** windows.

## Edit preset assets

To edit a preset asset, select the preset asset from the **Project** window and edit its properties in the **Inspector** window.

When you change the properties in a preset, your changes don't affect items you already applied the preset to. For example, if you apply a preset for a Rigidbody component to a GameObject, and then edit the preset, the settings in the Rigidbody component don't change.

## Export preset assets

To share saved settings across projects and team members, you can export presets as an asset package that other team members can [import](/engine/6000.3/manual/assets-and-media/asset-packages/import.md). For more information and instructions for how to export preset assets, refer to [Create and export asset packages](/engine/6000.3/manual/assets-and-media/asset-packages/create.md).

## Additional resources

* [Supporting presets for custom types](/engine/6000.3/manual/assets-and-media/presets/supporting.md)
* [Applying default presets to assets by folder](/engine/6000.3/manual/assets-and-media/presets/default-presets-by-folder.md)
