# Graphics performance and profiling in the Built-In Render Pipeline

> Resources for understanding and improving rendering performance in the Built-In Render Pipeline.

Resources for understanding and improving rendering performance in the Built-In Render Pipeline.

| **Page**                                                                                                                                           | **Description**                                                                                                    |
| -------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ |
| [Creating custom shaders that support GPU instancing](/engine/6000.3/manual/analysis/graphics-performance-profiling/birp/gpu-instancing-shader.md) | Resources for writing HLSL shaders or Surface Shaders in the Built-In Render Pipeline that support GPU instancing. |

## Additional resources

* [GPU instancing](/engine/6000.3/manual/analysis/graphics-performance-profiling/reduce-draw-calls/gpuinstancing.md)
* [Graphics performance and profiling](/engine/6000.3/manual/analysis/graphics-performance-profiling.md)
