# SinglePassMultiview

> This is a OpenGL optimized version of the XRSettings.StereoRenderingMode.SinglePassInstanced mode.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.0/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.VRModule

```csharp
SinglePassMultiview = 3
```

### Remarks

The scene graph is only traversed once and a single instanced draw call is issued for each render node, thus reducing the bandwidth required to render the scene. Scene culling and shadow map rendering is shared between both eyes. The main render target must be an array of render targets. Special hardware support is required for this mode to run. Depending on their graphics capabilities, certain GPUs will run this stereo rendering mode and others will run [XRSettings.StereoRenderingMode.SinglePassInstanced](/engine/6000.0/script-reference/unityengine/xr/xrsettings/stereorenderingmode/singlepassinstanced.md). GPUs that support neither of those modes will fall back to [XRSettings.StereoRenderingMode.MultiPass](/engine/6000.0/script-reference/unityengine/xr/xrsettings/stereorenderingmode/multipass.md). Refer to the [manual](/engine/6000.0/manual/xr/graphics/stereo-rendering/single-pass-stereo-rendering.md) for how to get the most out of instanced rendering. Additional Resources: [XRSettings.stereoRenderingMode](/engine/6000.0/script-reference/unityengine/xr/xrsettings/stereorenderingmode-1.md).
