# eyeTextureDesc

> Fetch the eye texture RenderTextureDescriptor from the active stereo device.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.XR](/engine/6000.0/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.VRModule

```csharp
public static RenderTextureDescriptor eyeTextureDesc { get; }
```

### Remarks

If XR is enabled, this returns a RenderTexureDescriptor configured by the stereo device.  This greatly simplifies the process of generating temporary render textures for stereo rendering.

Additional Resources: [ScriptableRenderContext](/engine/6000.0/script-reference/unityengine/rendering/scriptablerendercontext.md).
