# PriorityHint

> A hint that can be used to determine when this mesh should be processed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.XR](/engine/6000.0/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public int PriorityHint { readonly get; set; }
```
