# GetDevicesAtXRNode(XRNode, List<InputDevice>)

> Gets a list of active input devices available to the XR Input Subsystem at a given XRNode endpoint.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.0/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public static void GetDevicesAtXRNode(XRNode node, List<InputDevice> inputDevices)
```

### Parameters

**** (\[XRNode]\(/engine/6000.0/script-reference/unityengine/xr/xrnode)): The XRNode that owns the requested device.**** (\[List\<InputDevice>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): A List of type InputDevices to receive the available input devices.
