# MotionVectors

> Renders both eyes (motion vectors) of the XR device side-by-side in the Game view or in the main window on a host PC. Only works if the motion vector texture is in-use.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.0/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.VRModule

```csharp
MotionVectors = 5
```
