# TryGetLeftEyePosition(out Vector3)

> Gets the Vector3 that describes the position of the left eye.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.0/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

## TryGetLeftEyePosition(Vector3)

```csharp
public bool TryGetLeftEyePosition(out Vector3 position)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)):&#x20;

### Returns

| Type                                                          | Description                                                             |
| ------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | true if eyes can be queried for the left eye position; otherwise false. |
