# texture

> Returns a Texture2D generated from the downloaded data (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UnityWebRequestWWWModule

> **Warning:**
>
> **Deprecated.** Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features

```csharp
public Texture2D texture { get; }
```

### Remarks

The data must be an image in JPG or PNG format. If the data is not a valid image, the generated texture will be a small image of a question mark. It is recommended to use power-of-two size for each dimension of the image; arbitrary sizes will also work but can load slightly slower and take up a bit more memory. Each invocation of texture property allocates a new [Texture2D](/engine/6000.0/script-reference/unityengine/texture2d.md). If you continously download textures you must use [WWW.LoadImageIntoTexture](/engine/6000.0/script-reference/unityengine/www/loadimageintotexture.md) or [Object.Destroy](/engine/6000.0/script-reference/unityengine/object/destroy.md) the previously created texture.

For PNG files, gamma correction is applied to the texture if PNG file contains gamma information. Display gamma for correction is assumed to be 2.0. If file does not contain gamma information, no color correction will be performed.

JPG files are loaded into [TextureFormat.RGB24](/engine/6000.0/script-reference/unityengine/textureformat/rgb24.md) format, PNG files are loaded into [TextureFormat.ARGB32](/engine/6000.0/script-reference/unityengine/textureformat/argb32.md) format. If you want to DXT-compress the downloaded image, use [WWW.LoadImageIntoTexture](/engine/6000.0/script-reference/unityengine/www/loadimageintotexture.md) instead.

If the object has not finished downloading the data a dummy image will be returned. Use [WWW.isDone](/engine/6000.0/script-reference/unityengine/www/isdone.md) or [yield](/engine/6000.0/script-reference/unityengine/yieldinstruction.md) to see if the data is available.

```csharp
using UnityEngine;
using System.Collections;

// Get the latest webcam shot from outside "Friday's" in Times Square
public class ExampleClass : MonoBehaviour
{
    public string url = "https://images.earthcam.com/ec_metros/ourcams/fridays.jpg";

    IEnumerator Start()
    {
        // Start a download of the given URL
        using (WWW www = new WWW(url))
        {
            // Wait for download to complete
            yield return www;

            // assign texture
            Renderer renderer = GetComponent<Renderer>();
            renderer.material.mainTexture = www.texture;
        }
    }
}
```

**Note:** The [WWW.texture](/engine/6000.0/script-reference/unityengine/www/texture.md) property allocates a new [Texture2D](/engine/6000.0/script-reference/unityengine/texture2d.md) every time it is called. Therefore, it is important to always assign the result to a local variable so that it can later be freed using Destroy().

The call to [www.texture](http://www.texture) allocates a new texture, but the texture is never deallocated because no local reference to it exists.

Alternatively, use [WWW.LoadImageIntoTexture](/engine/6000.0/script-reference/unityengine/www/loadimageintotexture.md).
