# windPulseFrequency

> Defines the frequency of the wind changes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.WindModule

```csharp
public float windPulseFrequency { get; set; }
```

### Examples

```csharp
// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    void Start()
    {
        var wind = gameObject.AddComponent<WindZone>();
        wind.mode = WindZoneMode.Directional;
        wind.windMain = 0.70f;
        wind.windTurbulence = 0.1f;
        wind.windPulseMagnitude = 2.0f;
        wind.windPulseFrequency = 0.25f;
    }
}
```
