# targetCamera3DLayout

> Type of 3D content contained in the source video media.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Video](/engine/6000.0/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
public Video3DLayout targetCamera3DLayout { get; set; }
```

### Remarks

When stereoscopic rendering is used, the rendering for each eye samples the correct half of the video according to this setting. This setting is only used when [VideoPlayer.renderMode](/engine/6000.0/script-reference/unityengine/video/videoplayer/rendermode.md) is set to either CameraBackPlane or CameraFrontPlane.
