# audioOutputMode

> Destination for the audio embedded in the video.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Video](/engine/6000.0/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
public VideoAudioOutputMode audioOutputMode { get; set; }
```

### Remarks

**Note:** WebGL only fully supports [VideoAudioOutputMode.None](/engine/6000.0/script-reference/unityengine/video/videoaudiooutputmode/none.md) and [VideoAudioOutputMode.Direct](/engine/6000.0/script-reference/unityengine/video/videoaudiooutputmode/direct.md). If you set the output mode to [VideoAudioOutputMode.AudioSource](/engine/6000.0/script-reference/unityengine/video/videoaudiooutputmode/audiosource.md), Unity ignores all AudioSource fields except mute. This is because 3D spatialization of video playback is not available on the web.
