# SetSkinnedMeshRenderer

> Sets the value of a named Skinned Mesh Renderer property.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.VFX](/engine/6000.0/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

## SetSkinnedMeshRenderer(int, SkinnedMeshRenderer)

Sets the value of a named Skinned Mesh Renderer property.

```csharp
public void SetSkinnedMeshRenderer(int nameID, SkinnedMeshRenderer m)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The ID of the property. This is the same ID that [Shader.PropertyToID](/engine/6000.0/script-reference/unityengine/shader/propertytoid.md) returns.**** (\[SkinnedMeshRenderer]\(/engine/6000.0/script-reference/unityengine/skinnedmeshrenderer)): The new Skinned Mesh Renderer value.

### Remarks

Automatically changes overridden state for this property to true.

## SetSkinnedMeshRenderer(string, SkinnedMeshRenderer)

Sets the value of a named Skinned Mesh Renderer property.

```csharp
public void SetSkinnedMeshRenderer(string name, SkinnedMeshRenderer m)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property.**** (\[SkinnedMeshRenderer]\(/engine/6000.0/script-reference/unityengine/skinnedmeshrenderer)): The new Skinned Mesh Renderer value.

### Remarks

Automatically changes overridden state for this property to true.
