# resetSeedOnPlay

> This property controls whether the visual effect generates a new seed for the random number generator with each call to VisualEffect.Play function.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.0/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public bool resetSeedOnPlay { get; set; }
```
