# HasAnySystemAwake()

> Checks if any particle system in the effect is awake.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.VFX](/engine/6000.0/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public bool HasAnySystemAwake()
```

### Returns

| Type                                                          | Description                                                                                           |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if at least one of the particle systems of the effect is awake, otherwise returns false. |
