# AdvanceOneFrame()

> If _pause is true, this method processes the next visual effect update for exactly one frame with the current delta time.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.VFX](/engine/6000.0/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public void AdvanceOneFrame()
```
