# DelayingAfterLoop

> If the VFXSpawner is in this state, then it is waiting after a loop has reached the end.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.VFX](/engine/6000.0/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
DelayingAfterLoop = 3
```
