# nameId

> Stores the nameId of the source output event context that triggered this event.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.0/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public readonly int nameId { get; }
```

### Remarks

This is the same ID that [Shader.PropertyToID](/engine/6000.0/script-reference/unityengine/shader/propertytoid.md) returns.
